Variants
These are not official. They’re just things people do once you put traps in a pile.
Table Turns (Two-Touch Rule)
A smaller group takes turns placing loaded mousetraps on a small table. The only constraint: each new trap must touch at least two others.
- Players take turns placing a single loaded trap
- Each new trap must touch at least two existing traps
- The structure grows outward and upward until it doesn’t
We haven’t tested this version as thoroughly, but the two-touch constraint creates interesting placement decisions and rapid failures.
Timed Relays
Same goal as Trap Tower, but teammates can only place traps during a short “turn window” (e.g., 10 seconds), then rotate. It’s less about engineering and more about panic.
(If you try this, send your timing rules — the details matter.)
Silence Round
One minute of the game must be played in total silence. No coaching, no warnings, no yelling “WAIT WAIT WAIT.” It’s surprisingly hard.